
if( SERVER ) then
   
 	AddCSLuaFile( "shared.lua" ) 
 	SWEP.HoldType = "pistol";
 
 end 

if( CLIENT ) then

	
	SWEP.ViewModelFlip		= true	
	SWEP.CSMuzzleFlashes	= true
	
	SWEP.DrawCrosshair = false;

end
 
 SWEP.Base = "ep_base";
   
 SWEP.Spawnable			= false 
 SWEP.AdminSpawnable		= false 
   
SWEP.ViewModel			= "models/weapons/v_shot_m3super90.mdl"
SWEP.WorldModel			= "models/weapons/w_shot_m3super90.mdl"
SWEP.Primary.Sound			= Sound( "Weapon_M3.Single" )

SWEP.PrintName = "SPAS 12 Shotgun";
SWEP.EpiDesc = "Shotgun.";


SWEP.ShotgunReload = true;

 SWEP.Primary.Recoil			= .1
 SWEP.Primary.RecoilAdd			= 0
 SWEP.Primary.RecoilMin = .1
 SWEP.Primary.RecoilMax = 3
 
 SWEP.Primary.ViewPunchMul = 70;
 SWEP.Primary.Damage			= 5
 SWEP.Primary.NumShots		= 9 
 
 SWEP.DegradeAmt = 2;
 SWEP.JamChance = 20;
 SWEP.HealthAmt = 100;

SWEP.Primary.MaxAmmoClip = 12;
SWEP.Primary.AmmoString = " 18mm buckshot rounds";
SWEP.Primary.AmmoType = 3;
SWEP.Primary.Delay = 1.2;
SWEP.Primary.Automatic = true;
SWEP.Primary.SpreadCone = Vector( 0.02, 0.02, 0.02 );
 SWEP.Primary.ReloadDelay = 3.2;
 
 SWEP.Primary.IronSightPos = Vector( 6, 2.9, -2.0 );
 SWEP.Primary.IronSightAng = Vector( 0.0, 0.0, 0.0 );


SWEP.Primary.HolsteredPos = Vector( -0.8, -1.0, -10.0 );
SWEP.Primary.HolsteredAng = Vector( 0.0, -50.0, 0.0 );

 SWEP.EpiHoldType = "RIFLE";

 SWEP.ItemWidth = 4;
 SWEP.ItemHeight = 2;

SWEP.IconCamPos = Vector( 29, -200, 50 )
SWEP.IconLookAt = Vector( 9, 10, -1 ) 
SWEP.IconFOV = 7
SWEP.HUDWidth = 200;
SWEP.HUDHeight = 100;
SWEP.NicePhrase = "a 12-gauge shotgun";
SWEP.HeavyWeight = true;
SWEP.ShotgunReload = true;
   